
Internship / Working Student – Technical Artist, 3D Artist & 3D Asset Creation for Digital Twins (f/m/x)
Required skills
Job description
ZEISS Group published this listing. We've added our own working-student context below — what this role means for your weekly hours, take-home pay and student visa as a student in Oberkochen, Germany.
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Description provided by ZEISS Group
Shape the Future of Digital Twin Technology at ZEISS
At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. In this role, you will contribute to the creation of high-quality 3D assets that power realistic visualization and simulation experiences. Your work will directly support the development of our next-generation digital twin platform used for research, technology evaluation, robotics applications, and future product concepts.
This position is particularly relevant for students interested in 3D/Technical Art, Environment or Visualization Art, Digital Twin Artist, 3D Generalist, Computer Graphics, Game Art & Technology, Simulation, XR, and Real-Time Rendering careers.
Your Role
As part of our interdisciplinary team, you will research, design, implement, and optimize high-quality 3D assets for visualization, simulation, and digital twin applications:
Creating, refining, and maintaining high-quality 3D assets for digital twin applications
Optimizing existing models and developing new assets in Blender for real-time visualization and simulation
Building clean and efficient geometry, topology, UV layouts, and material setups
Creating physically based rendering (PBR) materials and textures for realistic visual appearance
Supporting the integration of assets into our visualization and simulation pipeline
Collaborating closely with developers, graphics engineers, and researchers to ensure technical compatibility and visual quality
Working with robotics and mechatronic models, including URDF-based descriptions
Contributing to visual experiments and technology demonstrators used for evaluating future ZEISS products
Creating basic rigs, animations, and interactive demonstrations (optional but beneficial)
What we offer
Opportunity to work on cutting-edge digital twin and visualization technologies
Direct involvement in research projects that influence future ZEISS products
Mentorship from experienced researchers, engineers, and computer graphics experts
Work at the intersection of computer graphics, simulation, robotics, rendering, and product innovation
Opportunity to continue as a working student for up to two years and/or to write a bachelor’s or master’s thesis
Flexible working arrangements with a mix of remote and on-site work
Access to state-of-the-art visualization and computing infrastructure
Your Profile
Enrolled in a degree program in 3D Design, Digital Media, Media Informatics, Computer Graphics, Visual Computing, Game Technology, Computer Science, Animation, Industrial Design, Virtual Reality, Human-Computer Interaction, Digital Content Creation, or a related field
Strong interest in Technical Artist workflows, 3D asset creation, 3D modeling, digital twins, visualization, simulation, robotics, game development, or technical product visualization
Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects
Understanding of topology, mesh optimization, UV workflows, material creation, texturing, asset pipelines, and scene organization
Experience with physically based rendering (PBR) workflows and modern rendering concepts as well as creating high-quality 3D assets
Good visual design skills and strong attention to detail
Ability to work independently while collaborating effectively with interdisciplinary teams
Good communication skills in English
Nice to Have
Rigging and animation experience
Python scripting (Blender) or programming in Python/C++
Experience with Unreal Engine or Unity
Familiarity with robotics visualization, CAD conversion, product visualization, or simulation environment
Knowledge of common 3D asset formats such as glTF, USD, FBX, or URDF
Portfolio showcasing relevant work (e.g., ArtStation, Behance, GitHub, or personal website)
Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.
Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). Please include links to relevant portfolios, ArtStation profiles, GitHub repositories, demo videos, personal websites, or project showcases if available.
Your ZEISS Recruiting Team:
Selina SafradinWorking student essentials
What this Design working student role in Oberkochen means for you — the weekly-hours rules, social-contribution perks, and what international students should check before applying.
Weekly hours
Working students may work up to 20 hours a week during the semester and full-time during the breaks. Staying within this keeps your student status and the Werkstudent benefits.
Working student rulesSocial contributions
Under the Werkstudentenprivileg you're exempt from health, care and unemployment insurance contributions — only pension insurance applies. That leaves more net pay than a regular job.
Check your insuranceInternational students
Non-EU students can work 140 full or 280 half days per year (raised from 120/240 in March 2024). A working student contract usually fits within this — confirm the exact limits printed on your residence permit.
Studying in Germany